deKay's Lofi Gaming

Grand Theft Auto: Vice City Stories (PS2): COMPLETED!

By selecting the best weapon prior to mounting the on-foot attack of the Martinez Building after the chopper assault, I found it much easier this time around. The Spaz shotgun is most excellent when many baddies are in close range as it takes them all out at once. After that, I had to shoot down another helicopter, and finally there was a three-way showdown on the roof – the remaining Mendez brother, Martinez, and me. And it was easy, they …

Grand Theft Auto: Vice City Stories (PS2)

I’m pretty certain I’m on the last mission now. All the other storylines in the game are getting wrapped up – Phil Collins had his gig (during which I had to run round the lighting rigging and stop people cutting through it – shame), Reni went from he/she to just she and flew back to Europe, Gonzales has left Vice City (and I had to protect him on the way to the airport), and one of the Mendez brothers is …

Grand Theft Auto: Vice City Stories (PS2)

Done loads today, including: protected Phil Collins (no, really) from gangs, built up more of my empire, found out Lance and Louise have been nicking all the drugs, killed a load of people who wanted to blow up Phil Collins (again, but it’s understandable), taken part in more stunt driving (on a jetski) for Reni at the studio, played golf (sort of), collected all the remaining required cars for the impound, chased Lance’s helicopter in a hovercraft, saved Louise from …

Grand Theft Auto: Vice City Stories (PS2)

Eventually, I managed to take down the antennae. It wasn’t all that difficult once I’d figured out where the stairs to the roof of each police station were, so I could park my car as close as possible. However, I then spent the best part of an hour finishing that mission, as I had a 5 Star rating upon escaping from the last station, and to complete the mission I had to drop that down to zero. Whilst being chased …

Grand Theft Auto: Vice City Stories (PS2)

I now seem to be working for Gonzales, as well as still doing some missions with Lance to try to recover where all the drugs we had have gone. It would appear that they’ve mostly gone up his nose. Anyway. Also expanded the “empire” a bit, and now I’m stuck trying to blow up antennae on the tops of police stations. With a rocket launcher.

Grand Theft Auto: Vice City Stories (PS2)

Much of today’s play on this was spent on expanding my empire a bit, to earn a bit more money each day. Sadly, this wasn’t easy. In order to take over businesses, you have to destroy the vehicle outside them. But, since you can’t manually aim any of your weapons, this means you can only do it by smacking them with something like a baseball bat or golf club (which takes aaaaages), unless you happen to have some (wildly inaccurate) …

Grand Theft Auto: Vice City Stories (PS2)

Gay bikers killed! I’m still not sure why they tried to kill me, but anyway. Then Forbes tried to escape, so I ran him down, then nicked a load more drugs and escaped to… the other island! Hurrah! Lance, however, has spent all our money (again) on swish apartments. But then, he is an idiot. I’d kill him, but Tommy Vercetti will do that for me in Vice City a few years later.

Grand Theft Auto: Vice City Stories (PS2)

The story in this game really isn’t anywhere near as good as other GTA games. Everything you do seems to be for some tenuous reason. Vic isn’t into drugs, doesn’t want to deal in drugs, and yet almost every mission has him stealing drugs or lining up a drugs heist or something else to do with drugs. And if it isn’t drugs, it’s guns. All to earn money (which Lance seems to be spending faster than you can get it) …

Grand Theft Auto: Vice City Stories (PS2)

You know, with “trails” turned off in the graphics options, suddenly everything is a lot better looking. But sadly, still awful. Problems I had today: In one mission, you have to use a fire engine to put out a fire. Controls for the fire engine’s water cannon are circle to fire, and the right stick to aim. So you need two right thumbs. Near the first safehouse you get access to (just south of it, in fact) there’s a motorbike. …

Grand Theft Auto: Vice City Stories (PS2)

Or rather, Vice City Stories of Blur and Brown. The game looks horrific. I mean, Canis Canem Edit didn’t look great, but this? Awful. It’s like someone took the original Vice City and smeared it with dirty hands. I suppose that’s what you get for porting a PSP game back to the PS2. Anyway. So I’m Vic Vance, Lance Vance’s (from the original) brother, and this seems to be set a while before the original. I’m a corporal in the …

The Problems with Grand Theft Auto IV

GTA IV arrived yesterday, and I was actually quite excited about playing it. Before it came out, I wasn’t all that fussed, actually, and was prepared to wait until it hit less than ¬¨¬£25 (because I won’t pay more than ¬¨¬£25 for a game), regardless how long that was. As it turned out, it was just one day. Since ordering it, my excitement did build a bit, and I was really looking forward to it. Sadly, I feel a bit …

Completed 2007

Viva Pinata (360 12/01/2007) New Rally-X (360 14/01/2007) Super Castlevania IV (Wii 25/01/2007) Castlevania: Circle of the Moon (GBA 30/01/2007) Castlevania: Harmony of Dissonance (GBA 04/02/2007) Castlevania: Aria of Sorrow (GBA 10/02/2007) Super Mario World (Wii 11/02/2007) Kirby’s Adventure (Wii 17/02/2007) The Castlevania Adventure (GB 18/02/2007) Castlevania II: Belmont’s Revenge (GB 19/02/2007) Castlevania: Portrait of Ruin (DS 25/02/2007) Gunpey (DS 01/03/2007) Kororinpa (Wii 03/03/2007) Kirby Squeak Squad (DS 08/03/2007) Teenage Mutant Ninja Turtles (360 14/03/2007) Hotel Dusk: Room 215 (DS …